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Deathcon7
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    DOJO: Fighting Games Made Easy

    Posted by Deathcon7 - January 26th, 2010


    DOJO is a flash based engine/api that I'm currently developing to allow developers to use minimal effort yet create a solid fighting game. DOJO means Duel or Journey Oriented. This means the API will be able to create arcade fighting games, or journey-based adventure fighting game, with a light RPG aspects. This can easily lend itself to Mortal Kombat style game-play, or Soul Caliber styled questing.

    Dojo is currently in its infancy. Most of the features have been designed and currently being transferred to ActionScript. Once I'm confident in its capabilities, I'll post the sample game that will be included with the Engine. I'll take that feedback and make adjustments accordingly.

    Something I want to dispel right away however, is that this by no means precludes any knowledge in Actionscript. DOJO simply provides a lot of the functions and features expected from a video game. I hope that DOJO in fact helps to stimulate the fighting game genre by removing basic development, allowing the programmer more room or time to create additional features, and customize the engine to work for them.

    The engine is expected to hit the Internet sometime during May, in anticipation of Summer vacation. Hopefully that'll broaden the audience available to use the engine, and turn out some good results by 2011.


    Comments

    Awesome!