Age/Gender: 21, Male
Location: Orlando, FL
Job: Programmer
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Newgrounds Stats
Whistle Status: Normal
Exp. Points: 4,370 / 4,440
Exp. Rank #: 4,029
Voting Pow.: 6.22 votes
BBS Posts: 5,148 (2.72 per day)
Flash Reviews: 85
Music Reviews: 0
Trophies: 0
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All Flash Reviews
85 Reviews | 20 w/ Responses
You really need to work on the animation to make it smoother, and work on the entire image of the movie. White backgrounds back it very rough and unprofessional.
Author's Response:
ow... you can see my other works...
and I've seen your ONE...
I don't really think I shoul listen to YOUR critics...
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I'm not sure what everyone is raving about. This game was really buggy. I got stuck at the very beginning of the game at the computer station, and the walking animation was poorly scripted.
Also, the graphics need some fixing up. Claiming style can only take you so far before you reach an actual lack of quality, this game is an example of such.
Either way, I got stuck and didn't bother playing after that. The story is probably decent, and the game is most likely entertaining, but it does need more touching up. It is definetly not fully completed.
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You have the right idea, but you have to consider what kind of quality a stand alone flash should have. First, the tutorial was only 1 tutorial that anyone could figure out on their own. Second, the programming was under-par. The gravity was decent, though is should still have been powered down, and the character movement was really rough. Fix these bugs and expand the tutorial to maybe simulating more than just underwater environments (space, desert, inside a building, etc). Maybe have a simulating locations tutorial. It'll be very basic stuff that anyone could figure out on their own but it'd still be a better step in the right direction.
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I wasn't too sure how to play the game. I just randomly clicked the mouse and the dark ball shot towards the lighter ball. I can see what kind of engine you're going for but it's very erratic. At best you can complete a level after 4 or 5 tries because the physics were just too absurd. The darker ball would fly around and most of the times fall away from the player's ball. Try controlling that interaction more so that the ball isn't flying around and is a bit more tightly controlled.
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Why the hell is April still in her wedding gown!? I love it!
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The combat system sucks. It's very constrained. 8-way motion would have been a bit better. The shooting system was very constrained and would have benefitted more if the enemies had more recoil between attacks. Also, they move way to quickly, so it's impossible to attack anything without sustaining damage. Shooting sucks becuase the range and power is too low. Increase the range to the full screen, and up the power. Increase the shooting speed for the gun and make a steady stream for the flame thrower.
Aside from that work on the delivery. It's a good project, it just needs to be touched up and delievered a bit more traditionally (splash screens to menu screen to game intro).
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I was at this damn thing for 4 hours straight... I couldn't get past that damned chicken!
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No advertising though.
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But oh, soooooo, awesome! I don't care what anyone says. The art was crap but the animation was slick and the flash was entertaining. Awesome job. Way the go against the grain!
Author's Response:
Thank you. It's good to know people appreciate this stuff. :D
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Ever heard of powerpoint? Remember that Newgrounds is a website for interactive entertainment media, not powerpoint presentations for your class.
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