Deathcon7

Age/Gender: 22, Male
Location: Orlando, FL
Job: Programmer

There's no place like 127.0.0.1.

Newgrounds Stats

Sign-Up Date:
10/1/03

Level: 21
Aura: Neutral

Rank: Police Lieutenant
Blams: 1,163
Saves: 550
Rank #: 4,019

Whistle Status: Normal

Exp. Points: 4,570 / 4,900
Exp. Rank #: 4,734
Voting Pow.: 6.26 votes

BBS Posts: 5,873 (2.58 per day)
Flash Reviews: 90
Music Reviews: 0
Trophies: 0
Stickers: 0

All Flash Reviews

90 Reviews | 21 w/ Responses

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Score: 5
Revenge on Shanx

"Imaginitive"

submission: Revenge on Shanx
date: June 8, 2009

Build it up. Work on character art and deepen each character's profiles, then you should have some really good interactions between them which would be great fuel for various animations. In short, the idea has potential, and the animation is slick enough to bring it to fruition in a very visually appealing way. Good luck.

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Score: 5
RPG Name Generator V2

"2 Great Suggestions For You"

date: May 4, 2009

While the project is very mediocre, this could be a great utility, especially if integrated into RP forums. Anyway, my suggestions:

1) It'd be nice if you updated the User Interface. Maybe get an artist off the forums to help you. They shouldn't gripe too much considering the scope of this project.

2) It'd be cool if you could incorporate structures instead of randomly picking an array index. For example, instead of just having elf or japanese, you could just let users define the number of syllables, structures such as common prefixes, postfies, concatenated names (nar'goblaw), etc.

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Score: 10
A Bid For Freedom

"Great Job!"

submission: A Bid For Freedom
date: April 20, 2009

I love the style. I don't know quite how to classify it, and I'm not sure if that's the illustrations clouding my judgement. It was very entertaining!

I look forward to the possibility of a sequel ;)

April 20, 2009

Author's Response:

Unfortunately Josh is asking for his own studio in the Carribbean, so the negotiations have reached a deadlock at the moment. Nonetheless, thank you for your shameless appraisal. What's that? A crisp tenner? Well I certainly didn't drop it... I don't know how it got there, really...

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Score: 6
stickBRAWLER

"Great Job"

submission: stickBRAWLER
date: March 15, 2009

Very solid game but definitely needed more polish. A bit more y leniency as well as a couple bug fixes. Otherwise, it was very well done. Nice job.

To mention one of the bugs, at one point I had 162/50 special points.

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Score: 10
52WKS01: Birthday Wishes!

"+.04"

date: January 28, 2009

Keep it up Rudy. Despite your movies getting deleted, don't let that stop you. Go for gold :)

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Score: 3
hero_vs_@ nuar madness

"Well..."

date: January 24, 2008

You really need to work on the animation to make it smoother, and work on the entire image of the movie. White backgrounds back it very rough and unprofessional.

January 24, 2008

Author's Response:

ow... you can see my other works...
and I've seen your ONE...
I don't really think I shoul listen to YOUR critics...

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Score: 4
Phrozenflame RPG

"Ok?"

submission: Phrozenflame RPG
date: January 23, 2008

I'm not sure what everyone is raving about. This game was really buggy. I got stuck at the very beginning of the game at the computer station, and the walking animation was poorly scripted.

Also, the graphics need some fixing up. Claiming style can only take you so far before you reach an actual lack of quality, this game is an example of such.

Either way, I got stuck and didn't bother playing after that. The story is probably decent, and the game is most likely entertaining, but it does need more touching up. It is definetly not fully completed.

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Score: 2
Underwater Tutiroal

"On the right track..."

date: January 23, 2008

You have the right idea, but you have to consider what kind of quality a stand alone flash should have. First, the tutorial was only 1 tutorial that anyone could figure out on their own. Second, the programming was under-par. The gravity was decent, though is should still have been powered down, and the character movement was really rough. Fix these bugs and expand the tutorial to maybe simulating more than just underwater environments (space, desert, inside a building, etc). Maybe have a simulating locations tutorial. It'll be very basic stuff that anyone could figure out on their own but it'd still be a better step in the right direction.

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Score: 4
Gravity Orb (V1.5)

"Very Erratic!"

submission: Gravity Orb (V1.5)
date: October 19, 2007

I wasn't too sure how to play the game. I just randomly clicked the mouse and the dark ball shot towards the lighter ball. I can see what kind of engine you're going for but it's very erratic. At best you can complete a level after 4 or 5 tries because the physics were just too absurd. The darker ball would fly around and most of the times fall away from the player's ball. Try controlling that interaction more so that the ball isn't flying around and is a bit more tightly controlled.

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Score: 10
Tom Fulp likes JT

"hahaha!"

submission: Tom Fulp likes JT
date: September 19, 2007

Why the hell is April still in her wedding gown!? I love it!

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