Deathcon7

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Deathcon7

Age/Gender: 21, Male
Location: Orlando, FL
Job: Programmer

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Newgrounds Stats

Sign-Up Date:
10/1/03

Level: 20
Aura: Light

Rank: Police Lieutenant
Blams: 1,131
Saves: 526
Rank #: 3,660

Whistle Status: Normal

Exp. Points: 4,370 / 4,440
Exp. Rank #: 4,029
Voting Pow.: 6.22 votes

BBS Posts: 5,148 (2.72 per day)
Flash Reviews: 85
Music Reviews: 0
Trophies: 0
Stickers: 0

Latest Flash Reviews

85 Reviews | 20 w/ Responses

Score: 3
hero_vs_@ nuar madness

"Well..."

date: January 24, 2008

You really need to work on the animation to make it smoother, and work on the entire image of the movie. White backgrounds back it very rough and unprofessional.

January 24, 2008

Author's Response:

ow... you can see my other works...
and I've seen your ONE...
I don't really think I shoul listen to YOUR critics...

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Score: 4
Phrozenflame RPG

"Ok?"

submission: Phrozenflame RPG
date: January 23, 2008

I'm not sure what everyone is raving about. This game was really buggy. I got stuck at the very beginning of the game at the computer station, and the walking animation was poorly scripted.

Also, the graphics need some fixing up. Claiming style can only take you so far before you reach an actual lack of quality, this game is an example of such.

Either way, I got stuck and didn't bother playing after that. The story is probably decent, and the game is most likely entertaining, but it does need more touching up. It is definetly not fully completed.

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Score: 2
Underwater Tutiroal

"On the right track..."

date: January 23, 2008

You have the right idea, but you have to consider what kind of quality a stand alone flash should have. First, the tutorial was only 1 tutorial that anyone could figure out on their own. Second, the programming was under-par. The gravity was decent, though is should still have been powered down, and the character movement was really rough. Fix these bugs and expand the tutorial to maybe simulating more than just underwater environments (space, desert, inside a building, etc). Maybe have a simulating locations tutorial. It'll be very basic stuff that anyone could figure out on their own but it'd still be a better step in the right direction.

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